Website powered by

Oxventure! Process Breakdown

A quick process breakdown on a cover-style illustration based on Outside Xbox and Outside Xtra's Oxventure D&D series. Here, I've attempted to articulate my rationale behind things like this particular layout, inks, and texture.

The pencils. With cover-style illustrations like this, I always attempt to evoke artists like Drew Struzan or Paul Shipper. While it definitely depends on the project, this type of layout is incredibly fun to draw and I always associate it with adventure.

The pencils. With cover-style illustrations like this, I always attempt to evoke artists like Drew Struzan or Paul Shipper. While it definitely depends on the project, this type of layout is incredibly fun to draw and I always associate it with adventure.

The inks. Towards the end of 2018, I moved towards using heavy inks with lots of dark areas. I feel that this helps give the drawing a lot more life, and the inks can stand on their own as a single illustration.

The inks. Towards the end of 2018, I moved towards using heavy inks with lots of dark areas. I feel that this helps give the drawing a lot more life, and the inks can stand on their own as a single illustration.

The colours. For me, colouring has always been about texture. A lot of old movie poster have a texture that's quite hard to replicate, due to that being traditionally done, and my work being digital. So I've been using watercolor brushes to help create it

The colours. For me, colouring has always been about texture. A lot of old movie poster have a texture that's quite hard to replicate, due to that being traditionally done, and my work being digital. So I've been using watercolor brushes to help create it